You're in a study.\n\nThere's a large [[bookcase]] on one side of the room, and a desk on the other. Beyond that, the room is quite bare.
R E L A X<<set $alive = "unknown">>\n\n[[what's happening]]
You walk through the door.\n\nYou think you still have time.\n\n[[time for what?|congratuzalgo]]
<<set $alive = "true"; $you = "true">>You sit down on the bed and try to remember everything you can about yesterday.\n\nIt was a pretty normal day, actually-- or what you can remember of it seemed pretty normal at least.\nYou can't remember after about 5PM last night.\nProbably bad.\n\nMaybe there will be some clues in the house.\n\n[[explore|main]]
This is the biggest fucking chandelier you've ever seen. Not much more to be said than that.\n\n[[back|foyer]]
The trash can is small and plastic and nearly empty.\n\nAll you see inside is tissues<<if $ticket eq "no">> and what looks like a [[ticket stub]]<<endif>>.\n\n\n[[back|bathroom]]
You hang out in bed for a while, but it gets boring pretty quickly.\n\nYou should probably explore the house.\n\n[[explore bedroom]]\n[[take a nap]]
You open the door and walk inside.\n\nIt almost felt like someone on the other side opened the door at the same time you did.\n\n[[The door shuts behind you|???2]].
<<if $alive eq "false">>You open the door and walk through. You're in the [[wrong room]].\n<<endif>><<if $alive eq "true">>The knob turns but the door won't open.\n\n[[back|left hallway 2]]<<endif>><<if $alive eq "unknown">>[[where am i]]<<endif>>
You wake up.\n\n[[I wasn't sleeping|main2]].
<<set $gun = "yes">>You take the gun.\n\n[[back|dresser]]
You open the door in front of you.\n\n[[walk through|congratuzalgo]]
<<set $crosswords = "yes">>Alright, if you insist.\n\n[[back|bathroom]]
<<set $attic = $attic + 1>><<if $attic lte "1">>Inside the chest, you think you see... nothing. What an anticlimax that was.<<endif>><<if $attic eq "2">>You would have sworn the chest was empty the first time you saw it, but inside of it now, there is a worn leather [[journal]].<<endif>><<if $journal eq "yes">>Your mind may have been playing tricks on you the first time, but this time you're certain the chest is empty.<<endif>>\n\n[[back|attic]]
<<set $you = "false">><<if $yesterday eq "false">>It's been a long time.<<endif>><<if $yesterday eq "true">>It's been longer than you think.<<endif>>\n\n[[stop]]
spooky house
You look around the bedroom.\n\nThere's a [[bed]], a [[desk]], and a [[dresser]], all made of the same [[ugly wood|weird greying wood]]. There are three doors-- one each to your [[left|closet]] and [[right|bathroom]] and another one in [[front|exit]] of you.\n\n[[inventory]]
<<set $kit = "yes">>Stealing is wrong but adventuring is dangerous biz, so you take the first aid kit.\n\n[[back|cabinets]]
<<set $main2 = $main2 + 1>><<if $main2 lte 1>>You're in an unfamiliar room. Or, not so unfamiliar.<<endif>>\nThere is a [[desk|desk2]]<<if $you eq "true">>, a [[bed|bed2]],<<endif>> and a [[dresser|dresser2]].\n\nYou think you have some [[time]].\n\nThere are three doors-- one each to your [[left|stuck door]] and [[right|stuck door]], and another in [[front|exit2]] of you.
You were wrong.\n\n[[open the door]]
You lift up the bedskirt and check under the bed.\nThere's a textbook on basic calculus and a lot of dust bunnies. You should be fine leaving it there.\n\n[[back|main]]
Flipping through the puzzle books, you remember learning that sometimes people would use filled crosswords to secretly send messages to each other.\n\nYou scan a few of the puzzles but don't pick up on anything. You don't want to waste the time it would take to go through all three of the used books.\n\n[[back|time]]
You open the first aid kit.\n\nInside there is just the basics.\n\nBy "basics", you mean: 1 box of bandages, 1 tube of ointment, 2 rolls of gauze, 1 roll of tape, 3 blister packs of over-the-counter pain medication, and-- oh, not just the basics. Someone has added a sewing kit and a pack of dental floss.\n\n[[back|time]]
The top of the desk is absolutely covered with [[papers]] and [[books]].\n\nThere is a single [[drawer]].\n\n[[back|main]]
This is a train ticket stub between two towns you don't recognize the names of. You don't know why you thought this would be important.\n\n[[back|time]]
<<set $you = "true">>There's <<if $MASTERKEY eq "no">>a [[bed|bed3]],<<endif>> a [[desk|desk3]]<<if $play_vhs eq "0">> and a [[dresser|dresser3]]<<endif>>.\n<<if $play_vhs gte "1">>\nIn front of you there is a door.\n\n[[open door and walk through|foyer]]<<endif>>
You walk down the hallway that's to your left. It goes on for a while, with no doors to either side of you. The lighting is dim enough that you can only barely make out a door at the end of the hallway.\n\nYou've been walking for what feels like a very long time.\n\n[[head back|foyer]]\n[[keep going|left hallway 2]]
<<set $key = "yes">>This key will probably come in handy. Worst case, free key, right?\n\n[[back|lamp]]
You look at the gun.\n\nIt's an MK IV series 80 ACP .45, which doesn't really matter, but you like knowing.\n\nYou check to see if it's loaded-- it isn't. Oh well.\n\n[[back|time]]
You walk down the hallway and open the door.\n\nBehind it, you see a staircase going up. You suspect it leads to the attic.\n\n[[walk up staircase|attic]]
Instead of getting out of bed and exploring the totally cool and mysterious house, you decide to take a nap.\n\nYou literally just woke up and that's kind of a boring choice, but you're the boss.\n\nThe nap is okay but nothing to write home about (unless your family is waiting desperately for news of any and all naps?).\n\nYou should probably explore.\n\n[[explore bedroom]]\n[[stay in bed]]
You throw the drawer hard against the floor and the false bottom splinters and breaks.\n\nYou are a terrible houseguest.\n\nYou look at the drawer <<if $gun eq "no">>and see that what it was hiding was a gun. You [[take it]].<<else>>but it's empty.<<endif>>\n\n[[back|dresser]]
The attic is, as all attics are, dusty and old-feeling-- but it fits more in this house than it might in your own, a newly-built modular, as this house is both dusty and old. Probably. You haven't seen all that much of it.\n\nIn the center of the attic is a [[chest]], because of course there is.\nTo either side of you is what looks like [[family memorabilia|family]], sentimental and invaluable-- but, you assume, narratively insignificant.\n\n[[back|hallwayy]]\n[[inventory]]
<<set $you = "unknown">>You walk down the hallway to your right.\n\nThere is [[one door]] at the very end of it. It's open.
The first three books you see are <i>Gray's Anatomy</i>, <i>An Introduction to Birdwatching</i>, and <i>Advanced Cryptography</i>.\n\nWhat kind of project is this person working on, anyway?\n\n[[back|desk]]
You look in the mirror.\n\nYou aren't the yous from the pictures. You aren't the yous from the video. You aren't the yous from anywhere.\n\n<<set $alive = "false">>[[open the door]]
<<set $yesterday = "true">>Oh.\n\nIt feels so much further away than that.\n\n[[back|main2]]
<<set $hallway = $hallway + 1>>\nYou step out into the hallway. It's bare, except for one [[painting]] on the wall.\n\n<<if $hallway gte "5">>There is a [[door|hall left]] at the very end of the hall to your left.<<else>>There is a [[door|hall right]] at the very end of the hall to your right.\n<<endif>>\n<<if $hallway gte "6">>There is a staircase in front of you. You swear it wasn't there before, but here it is now. You [[walk down the staircase|foyer]].<<endif>>
You open the door on your left.\n\nIt's a closet, nothing too fancy, and it's almost entirely empty.\n\nThere's a bar at the top where clothes would normally hang but all that's on there now is a single bent clothes hanger, and the floor is bare apart from the general detritus of day-to-day living.\n\nIt looks like someone left in a hurry, but a long time ago. There's cobwebs.\n\n[[back|main]]
The pictures on the dresser are candid shots of people, and some of them look familiar.\n\nYou have to push down a brief, foolish fear that some of these people are you.\n\nYou want to take these, but it feels wrong to.\n\n[[back|dresser]]
<<set $code = "yes">>You open the Aeneid and flip through it.\n\nSome words are underlined or circled, and a few pages are dog-eared.\n\nYou think it might be a key to a code.\n\n[[back|time]]
You walk out.\n\nYou have no idea where you are and you have so many more questions than you have ever had answers.\n\nYou're out of the house, but know you'll have to go back.\n\n[[play again?|Start]]
You go to open the door in front of you, but the knob doesn't turn. Door's locked, kid.\n\n<<if $key eq "yes">>[[try the key]]\n<<endif>><<if $paperclip eq "yes">>[[try the paperclip]]<<endif>>\n[[back|main]]
You examine the wood. It's badly weathered, and clearly old, and a weird choice for indoor decor. Unless you want your house to look like an exhumed shipwreck, I guess.\n\n[[back|main]]
<<set $journal = "yes">>You pick up the journal. You'll look at this later, when you have a moment.\n\n[[back|attic]]
<<set $coins = "yes">>You don't feel great about this.\n\nYou take just the old coins, so you can look at them later. You'll definitely give them back, so this is just borrowing.\n\nYou take the rest of the coins, too, and that's just stealing, which is wrong.\n\n[[back|dresser]]
There's a hideous, hot pink fake fur rug in the middle of the bathroom.\n\n[[kick the rug]]\n[[back|bathroom]]
You idly examine the bookcase.\n\nYou pick up a book and open it.\n\nIt's hollowed out and filled with deer teeth.\n\nYou quickly put it back and leave the study, closing the door quietly behind you.\n\n[[back|foyer]]
It's a sink. There's evidence that someone lives here-- a toothbrush by the faucet, a [[medicine cabinet|medications]], a pair of tweezers-- but nothing really useful.\n\n[[back|bathroom]]
[[who am i]]
The other ornaments aren't much more interesting than the handmade ones.\n\n<<choice [[take the shoes]]>>\n<<choice [[take the tree-topper]]>>\n[[back|attic]]
<<set $vhs = $vhs + 1>>Inside the box, there are several VHS tapes that appear to be home movies. They're labelled with things like "xmas '95" and "jeanne birthday '89".\n\n<<if $vhs lte "1">>One of the tapes is labelled "new house", which stands out to you for some reason. <<endif>><<if $vhs lte "3">>You pick a tape from the box. Curiosity, cats, etc.<<endif>><<if $vhs gte "4">>You thought there were more tapes in the box, but when you go to look, you see that it's empty.<<endif>>\n\n[[back|family]]
There's a [[mirror]] in front of you.
The knob turns but the door won't open. It feels like there's something (or someone) blocking it.\n\nMaybe try later.\n\n[[back|foyer]]
<<set $play_vhs = $play_vhs + 1>><<set $vhs = $vhs - 1>>You are led on a video tour of the house.\n\nThe picture is staticky with age, and the audio crackles.\n\nYou recognize the people as they appear onscreen, but you don't recognize the narrator's voice.\n\nAfter about five minutes, the video glitches and snows out. You think you can hear voices talking, but you can't make out what they say.\n\nYou leave the tape playing.\n\n[[back|wrong room]]
You open the drawers one by one.\n\nAll three of them are mostly empty, and what few clothes there are, are simple and outdated. It almost looks like someone packed in a hurry.\n\nYou think the top drawer might have a false bottom.\n\n[[check out the top drawer|false bottom]]\n[[back|dresser]]
<<set $ticket = "yes">>You're really grateful that the trash can is mostly empty because you reach in and grab that ticket stub right out of there.\n\n[[back|bathroom]]
winonadanger
<<set $key = "no">>You put the key you found under the lamp in the lock and it fits (you pretend that you aren't incredibly surprised).\n\nYou turn the knob and head out into the [[hallway|hallwayy]].
To your left you see what you assume to be the remnants of [[Christmases past]], and to your right there is a weathered cardboard [[box]] full of VHS tapes.\n\n[[back|attic]]
\n\nC̴͔̻͙͇̱̝͕̹̥͓͊ͪ̆̍̓͠͡õ̏ͣ̋ͥ̉ͯ̌̾́ͥ̿̓ͩ̌́ͤ̚͏̸̶͚̻͓̞͙̬̼̘̼̪͔͇nͨ̓̊ͮ̀͌͆̈́ͧͣ̄ͩ̾͌ͥ͐̉͘҉͏̱̟̱̺̲͔̰͎̮͔̲͕͟g͍̻͇̙̞͈̗͈̏ͫ̿͊ͧ̆ͣ͆̂͗ͯͤͮ̀̌̉̊ͤ̚̕͜͟ ̨̨̛͓͔̹̩͔͓͙̰ͤͥͦ̉͒̑ͧ̋ͤ͂̌ͧ̓̚r̷̢̻̤̼͕͓̠͓͉͖̝̳͖͍ͬͨ̋͑̀͊͑̍͟a͇͎̜͈͓̱͓͓͚̖̲͒ͦͪ̒͒͌ͨͮͦ̋ͦ̋ͩ̑̋̀̀́̚̕͢ṯ̸̰̲͇̮̩̟̟̟̺̘̗̠͎̘̼ͤͩ̀͛ͨ́͜͞ͅu̶̲̠̣͈̙̣͎̯̬̟̥ͥͨͧͬ͌̆̅̾͊͊̍̏̉͌͑͠͞ ͯͮͬ̇ͩ̾̑̃̈́̈̓̍̃̑̂͏͏̸̷̦͈̼͇̟͚̗̘̥͙͙ͅl̴̳̗̣̬̻̯̻̀̓̎͗̾ͮ̾ͦ͌̾ͧ̒ͯ͛͊͝ä̧̡́ͭͣ̏̽̉̃ͥ͘҉͙͔̰̟̼̘̳̭t̸͓̯̺͖̐̒͑ͣ̓ͧͤͣͧ͌̍̊͞ͅͅi̶ͧͫ̋̄̆̈ͮ̉̓ͪ́҉͏̞͚͖͎̜̥͍̪̤͍̗̙͓̫̳̦͔̺͘ ̷͖͎͓͛͌ͨ̂̑ͣ̿͌ͯ̉̈́ͫͮ͜͡o̵͎͙̜̮̘̱̹̤̠̺͈̘͍͖͒͆̉̿ͮ͆ͮ͋ͧ̎̆̌̉ͭ́ͤ̚͜ṋ̵͕̝͉͇͇̗̮̟̥͚̞̥̣͙̺͖͉ͧ̽̄͒ͪͪͯ͌̊ͬ̎̄̚͟͠ͅs̴̶͗̿̂͗̉̌̅̎ͣ̍ͣͫ̔̚͝҉̯̠̩̺̪͙͖͔̜͉ͅ!̢̪̗̟͔̤͍̘̳̹̠͈̭̫ͤ̆͒͐̈̇̑͝|\n\n<<set $zalgo = $zalgo + 1>>\n<<if $zalgo lte "1">>[[???|help]]<<endif>><<if $zalgo gte "2">>[[???|congratuzalgo]]<<endif>>\n<<if $zalgo gte "5">>[[back]]<<endif>>
<<silently>>\n<<set $key = "no"; $paperclip = "no"; $gun = "no"; $kit = "no"; $drugs = "no"; $ticket = "no"; $coins = "no"; $vergil = "no";$journal = "no"; $MASTERKEY = "no"; $topper = "no"; $shoes = "no">>\n<<set $alive = "true"; $you = "true">>\n<<endsilently>>\nCongratulations!\n\nYou are alive!\n\n[[???]]
You open the drawers of the dresser.\n\nEach of the three drawers is filled to the brim with notes and papers and photocopies.\n\nYou look through a few-- fringe science articles, newspaper clippings, blueprints. A facts sheet about goldfinches with "WRONG" scrawled across the top in red. You recognize the handwriting.\n\n[[back|main2]]
On top of the dresser is a small combo television/VHS player.\n<<if $vhs gte "1">>\nYou turn the TV on and put the tape labelled [["new house"]] in the player.<<endif>>\n<<if $play_vhs eq "1">>There is static playing on the television.<<endif>>\n\n[[back|wrong room]]
The magazines on the toilet are four half-done crossword books and three new ones.\n\nNot very interesting as far as you can tell.\n\n[[take them anyway]]\n[[back|bathroom]]
You walk down the hallway and open the door.\n\n[[continue|hallwayy]]
You open the desk drawer. Good thinking!\n\nInside, you find more papers-- these ones are typed up, but on a typewriter, and in a language you don't recognize.\n\n<<if $vergil eq "no">>Underneath the papers, there's an untranslated copy of Vergil's <i>Aeneid</i>. It looks well used.\n\n[[take the book]]<<endif>>\n[[back|desk]]
You walk over and open the door on your right.\n\nThe room is that specific off-white color people use for bathrooms. Which is fitting, since this is clearly a bathroom.\n\nThere's a [[shower]], a [[toilet]], a [[sink]], a [[trash can]] and some [[cabinets]]. On the floor, there's a [[rug]].\n\n[[back|main]]
You look at the prescription bottles you have stolen like a common thief.\n\nThere is a bottle of penicillin, a bottle of amphetamine salts, and a bottle of oxycodone tablets.\n\nYou're allergic to penicillin.\n\n[[back|time]]
The coins are very old.\n\nThey remind you of the toll for the ferryman.\n\n[[back|time]]
<<set $vergil = "yes">>You take the book.\n\n[[back|main]]
You try to open the door but it won't budge.\n\n[[back|main2]]
.disabled { display:none; }
You get out of bed and get ready to do some <b>exploring</b>.\n\nOn a chair is your clothes from yesterday folded up neatly and put in a pile.\nPretty considerate of whoever put them there. Now you don't have to go adventuring in your pajamas!\nWho put them there, though? Was it you?\n\nProbably before you explore the room you should explore <i>your mind</i>.\n\n[[nah, let's explore the room|main]]\n[[remember some stuff]]
<<set $paperclip = "no">>You've got some optimism, there, thinking you can pick this lock with a paperclip. You break it.\n\nMaybe try something else.\n\n[[back|exit]]
There's nowhere to go back to.\n\n[[inventory]]\n[[stop|congratuzalgo2]]
<<set $topper = "yes"; $ornament = "yes">>This is a nine-winged angel to serve as a tree topper. You had never wondered why terrifying body horror wasn't a bigger part of Christmas celebrations-- and now you never will again!\n\n[[back|attic]]
<<set $drugs = "yes">>You steal the bottles of medication, because you are a terrible person.\n\n[[back|sink]]
Behind you, right above the staircase, there is a large oil portrait of a family. You don't know how you missed it before.\n\nYou don't recognize anyone in it, and that shouldn't surprise you as much as it does.\n\nThere's also a [[staircase door]] to the right side of the staircase.\n\n[[back|foyer]]
You kick that monstrosity and you feel great about it.\nIt makes a strange rustling noise.\n\nYou pick up the rug and underneath it is what looks like a page of math study notes that's been misplaced.\nYou can't make heads or tails of it.\n\n[[back|bathroom]]
<<if $MASTERKEY eq "yes">>You put the ornate key in the lock and turn. The knob gives, and you [[open the door|outside]].<<else>>You try to turn the knob but the door is very much locked.<<endif>>\n\n[[back|foyer]]
<<set $shoes = "yes"; $ornament = "yes">>This ornament is a pair of baby booties. A small gold oval reads "Baby's First Christmas, 1992"\n\n[[back|attic]]
You inspect the bed, but there's not a lot to go off, clues wise. A fairly standard four-poster bed, apart from the oddity of the wood.\n\n[[check under the bed]]\n[[back|main]]
You check out the shower, mostly to make sure there's nothing lurking behind the closed curtain-- horror movie situations 101.\n\nYou walk up to it slowly and yank back the curtain boldly, bravely-- heroically, even-- ready to face whatever horrors await y--\nHOLY HELL that spider's huge. But dead, so you're willing to call this area cleared.\n\n[[back|bathroom]]
On top of the toilet is a stack of [[magazines]]. The rest of the toilet is not that interesting.\n\n\n[[back|bathroom]]
You have been walking for a very long time.\n\nFinally (finally!) you reach the door.\n\nIt is larger than you thought it would be, and very ornate. There is something written on it in an alphabet you don't recognize.\n\n[[open the door|ornate]]
You keep walking.\n\nAfter what feels like at least five minutes (!), you notice a door to your right.\n\n[[keep walking|left hallway 3]]\n[[open the door]]
The desk is covered in papers.\n\nIt looks like most of them are in code.\n<<if $code eq "yes">>\nYou pull out the copy of the //Aeneid//. You spend a few minutes trying to decipher the papers.\n<<endif>>\nYou don't have time for this right now.\n\n[[back|main2]]
There are three books on top of the desk-- //Gray's Birdwatching//, //An Introduction to Cryptography//, and //Advanced Anatomy//.\n\n[[back|wrong room]]
You go to open the drawer but find that it is quite stuck, potentially locked.\n<<if $paperclip eq "yes">>You pull out the paperclip that fell off the desk earlier, and work it into a makeshift lockpick. The lock opens easily after that, surprisingly easily. You [[open]] the drawer.<<else>>You know how to pick a lock like this with even just a paperclip-- if only you had one.<<endif>>\n\n[[back|desk]]
The newspaper clippings all deal with mysterious or weird deaths and date back sixty years and cover five states. The most recent one is dated yesterday.\n\nYou don't want to look at them for very long.\n\n[[back|papers]]
You feel a little bad about reading someone's journal.\n\nIt's dated 1949 and the pages are yellowing. You recognize the handwriting.\n\nYou skim through it but don't see anything immediately interesting.\n\n[[back|time]]
You open the cabinets that stand across from the toilet.\n\n<<if $kit eq "no">>Inside there are towels and washcloths, spare toilet paper, and a [[first aid kit]].<<else>>Inside, there are towels and washcloths and some spare toilet paper.<<endif>>\n\n[[back|bathroom]]
<<set $yesterday = "false">>Wasn't it? Huh.\n\nYou've been here longer than you thought.\n\n[[back|main2]]
<<set $MASTERKEY = "yes">>You go over to the bed, which is just a bare mattress.\n<<set $bed = $bed + 1>><<if $bed lte "1">>\nIn the center of the mattress is an ornate key. You take it.<<endif>>\n\n[[back|wrong room]]
<<set $you = "false">>You sit down on the bed and try to remember.\n\nYou can't remember anything from before about 5PM yesterday.\n\nOr, wait, was it yesterday?\n\n[[yes]]\n[[no]]\n[[back|main2]]
It's a lamp.\n\nYou pick it up to see if there's anything interesting about it, but no dice.\n\nThere's a picture underneath it, and you definitely recognize the person in it, and you set the lamp back down just a touch too hard.\n<<if $key eq "no">>\nThere's a clink as the base of the lamp hits the dresser, and you look at the bottom of the lamp and find a key taped to the underside.\nScore.\n\nYou [[take the key]], <i>obviously</i>.\n<<endif>>\n[[back|dresser]]
\n\n<<if $key eq "yes">>a key\n<<endif>><<if $vergil eq "yes">>a Latin copy of the Aeneid\n<<endif>><<if $ticket eq "yes">>a discarded train ticket\n<<endif>><<if $gun eq "yes">>a gun\n<<endif>><<if $drugs eq "yes">>a stranger's medications\n<<endif>><<if $paperclip eq "yes">>a paperclip\n<<endif>><<if $coins eq "yes">>some old coins\n$2.24 USD\n<<endif>><<if $kit eq "yes">>a first aid kit\n<<endif>><<if $crosswords eq "yes">>partially used crossword books\n<<endif>><<if $vhs eq "1">>a vhs tape\n<<endif>><<if $vhs gte "2">>some vhs tapes\n<<endif>><<if $topper eq "yes">>a tree-topper\n<<endif>><<if $shoes eq "yes">>a commemorative ornament\n<<endif>><<if $journal eq "yes">>weathered journal\n<<endif>>\n\n[[back|previous()]]
From the looks of the papers on the desk, someone was spending a lot of time working on something extremely complicated and important to them. Most of the pages are handwritten (is there even a computer in this room?), while others are photocopies from books or journals. There is a small, neat stack of [[newspaper clippings]].\n\nThe excited sprawl of the writer's handwriting makes it difficult to piece together what they're writing on, but some of the photocopies deal with hauntings, both real and hoax. You shiver.\n\n<<if $paperclip eq "no">>You shift the papers aside, neatening them into a sort-of stack, and a paperclip falls off the table onto your foot. You [[pick it up]].<<endif>>\n\n[[back|desk]]
There are three [[drawers]] with very nice drawer pulls, starkly contrasting with the ugly wood.\n\nOn top of the dresser there are some [[pictures]]<<if $coins eq "no">>, [[spare change]],<<endif>> and a [[lamp]].\n\n[[back|main]]
In a plastic storage box, you see clearly handmade ornaments, reminding you of elementary-school craft projects: peanut butter pine cones, clay hands, decorated glass baubles-- the works.\nYou think there are a few other ornaments as well.\n\n[[look for other ornaments|few other ornaments]]\n[[back|attic]]
You pull out the drawer and empty it out on the floor and tap on the inside of the drawer.\n\nIt sounds hollow, like there's extra space, and besides it clearly should be at least three inches deeper than it is.\n\n[[smash it up]]
You look in the medicine cabinet, you total snoop!\n\nIn the cabinet you find the usual boring stuff<<if $drugs eq "no">>, but more interestingly, [[a few mostly-full bottles of medications|drugs]]<<endif>>.\n\n[[back|bathroom]]
There's probably about two dollars here in American coinage, and then a few other foreign coins you don't recognize. Some of them look really old, like really <i>really</i> old.\n\n[[go on, take the money and run]]
Relax! It's a good thing!\n\nOnly-- you are in a strange bedroom. You don't know how you got there, but the bed you're in is pretty cozy.\n\n[[explore bedroom]]\n[[stay in bed]]
There are a few things you've been putting off.\n\n<<if $vergil eq "yes">>[[examine the aeneid|aeneid]]\n<<endif>><<if $journal eq "yes">>[[read the journal|journal2]]\n<<endif>><<if $ticket eq "yes">>[[look at the train ticket|ticket]]\n<<endif>><<if $coins eq "yes">>[[examine coins|coins]]\n<<endif>><<if $drugs eq "yes">>[[look at medications|drugs2]]\n<<endif>><<if $gun eq "yes">>[[check gun|gun]]\n<<endif>><<if $crosswords eq "yes">>[[look at crossword books|crosswords]]\n<<endif>><<if $kit eq "yes">>[[open first aid kit|kit2]]\n<<endif>>\n[[back|main2]]
<<set $foyer = $foyer + 1>><<if $foyer lte "1">>This house is really starting to get on your nerves.\n<<endif>>To either side of the foyer, there is a hallway. Above you is a giant [[chandelier]]. Directly in front of you, there is a door that looks like it leads outside.\n\n[[try the door]]\n[[take the left hallway|left hallway]]\n[[take the right hallway|right hallway]]\n[[look behind you]]
<<set $painting = $painting + 1>><<if $painting lte "1">>The painting on the wall is American Gothic. It's not too terribly interesting, you think, but you don't trust it to stay that way.<<endif>><<if $painting eq "2">>The painting on the wall is American Gothic, but <i>wrong</i>. The pitchfork is a dinner fork, the couple is smiling broadly, the farmhouse looks more like the house on Haunted Hill. You're a little unnerved by it.<<endif>><<if $painting eq "3">>The painting on the wall is nothing like American Gothic. Think, Munch's //The Scream//, with a down-home touch. The bridge is cornfields, the robe is overalls, the scream-- the scream is the same.<<endif>><<if $painting gte "4">>The painting on the wall is a Thomas Kincade, soft and comforting and all too kitsch for this environment.<<endif>>\n\n[[back|hallwayy]]
<<set $paperclip = "yes">>You never know when a paperclip will come in handy.\n\n[[back|desk]]